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Robby from MOS6502 has had an interview with Bil Herd. Bil worked for Commodore as a hardware designer and is well known for the development of Commodore C128 the C16, Plus/4 and the Commodore LCD. Bil talks about how he started in the IT industry and his work for Commodore.
2014-03-07 - 17:18:00 - Week: 10 - Item number: 3363 - Category: Commodore, Interview
Amigapd had an interview with Ian West. Ian started programming on the Amiga. He started with Basic and his first real game project was a maze game. He later wrote more games for the Amiga: Ork Attack, Santa and Rudolph Do Christmas, The Unusual Case of Doctor Strange and Doctor Strange 2.
2014-02-07 - 17:14:00 - Week: 6 - Item number: 3310 - Category: Amiga, Interview
The MorphZone web page has had a interview with Guido Mersmann. Guido also known as Geit lives in Germany and started developing software in 1983. His first computer was a Busch209, but later he had a Commodore C64, Amiga 500 and a Amiga 2000. In the interview Guido speaks about his program Grunch.
2014-01-24 - 17:18:00 - Week: 4 - Item number: 3291 - Category: Amiga, Interview
The C64.com web page had an interview with David Fox. David started to work with computers in 1964. When the home computers became popular he started with making conversion of adventure games. His first game he made himself was Mix and Match Muppets. You can read the whole interview on the C64.com web page.
2014-01-03 - 17:12:00 - Week: 1 - Item number: 3246 - Category: Commodore, Interview
The Codetappers web page has had an interview with Galahad. In the year 1990 System 3 developed the game Putty Squad. But the game was not released for the Amiga. In 2013 System 3 announced that the game would be released for the modern consoles, but again not for the Amiga. Galahad contacted System 3 to offer his help to make an Amiga version. You can now read how Galahad made the Amiga version of Putty Squad.
2014-01-03 - 17:04:00 - Week: 1 - Item number: 3242 - Category: Amiga, Interview
The C64.com web page had an interview with Håvar Bruvold Hojem (HBH). Håvar is from Norway and was active in the Commodore scene between 1984 and 1993. His activities were organising, coding, graphics and swapping in the groups Foxx, Frontline The Hidden Forces (THF), Abnormal and Panoramic Designs.
2013-12-20 - 17:18:00 - Week: 51 - Item number: 3210 - Category: C64, Interview
Gary Dunne started programming on the Commodore VIC-20, followed by the Atari 800XL, the Commodore 64 and later the Amiga. Gary made the games Toobz, Infection and Confuzion for the Amiga.
2013-12-20 - 17:14:00 - Week: 51 - Item number: 3208 - Category: Amiga, Interview
The web page Eurogamer.net had an interview with Jon Hare (Sensible Software). In this interview Jon tells about the development of Cannon Fodder. The original concept of Cannon Fodder was a Rambo style game with a troop element. But at Sensible software they did not make a complete plan before the game development was started. Many of the elements were added when they were making the game. You can read all the details about Cannon Fodder in the interview.
2013-12-13 - 17:18:00 - Week: 50 - Item number: 3196 - Category: Amiga, Interview
The Swedish web page Safir has had an interview with Jérôme Senay. Jérôme, also known as Glames, is the man behind the company Boing Attitude. Jérôme is the developer of Word Me Up, Ask Me Up and Dir Me Up. The game Word Me Up is a combination of an arcade game and a memory game. Ask Me Up is a quiz game and Dir Me Up is a program for easy access of your hard disk, USB, CD etc. You can read the whole interview on the Safir web page.
2013-11-22 - 17:02:00 - Week: 47 - Item number: 3153 - Category: Amiga, Interview
The web blog Amigatronics had an interview with Simon Phipps. Simon is a game developer and worked on games for the Amiga like Rick Dangerous (Firebird), Rick Dangerous II (MicroStyle) and Switchblade (Gremlin Graphics). You can download the (English) interview from the Amigatronics web page.
2013-11-08 - 17:20:00 - Week: 45 - Item number: 3133 - Category: Amiga, Interview
The web page c64.com had an interview with The Papillons Inc. The Papillons Inc. was a cracking group from Denmark an was active between 1986 and 1988. In this interview Alpha and The Catman talk about cracking and swapping games. In the time the group was active they released more than 150 cracks.
2013-11-08 - 17:02:00 - Week: 45 - Item number: 3124 - Category: C64, Interview
The MyCommodore64 web page had an interview with Paul Koller. Paul (Paulko64) has made conversions of very popular games for the Commodore C64. A few examples are: VVVVVV, Canabalt and Super Crate Box. At the moment Paul is working on a C64 version of the game Micro Hexagon from Terry Cavanagh. The plan is to complete the game for the RGCD C64 16KB Cartridge Competition.
2013-11-01 - 17:26:00 - Week: 44 - Item number: 3121 - Category: Commodore, Interview
Amigapd had an interview with Ola Zandelin. Ola Zandelin is a computer game developer and worked on games for the C64, Amiga, Gameboy and the PC. Games he worked on are: Outpost, Clay Pigeon, Fatal Mission, Skyscrappers, FD and Truxz. You can read the whole interview on the AmigaPD web page.
2013-11-01 - 17:00:00 - Week: 44 - Item number: 3108 - Category: Amiga, Interview
The web page c64.com had an interview with Geir Ove Reitan (Power). Geir was a member of the groups Hidden Forces and Abnormal between 1987 and 1989. His role in the groups was swapping, coding and designing. You can read the whole article on the C64.com web page.
2013-10-25 - 17:12:00 - Week: 43 - Item number: 3103 - Category: C64, Interview
The web page ComputerClub 2 has had an interview with Petro Tyschtschenko (German language). The ComputerClub 2 is an continuance of the German TV program, that was on the air from 1983 until 2003. In the interview Peter tells about his work with Commodore, Escom and Amiga Technologies.
2013-10-11 - 17:16:00 - Week: 41 - Item number: 3080 - Category: Commodore, Interview
The web blog Amigatronics had an interview with Glenn Corpes. Glenn developed games for the Amiga, a few examples are: Populus, Druid II (C64 port), Fusion, Powermonger, Syndicate, Magic Carpet and Flood. You can read the whole interview on the blog of Amigatronics.
2013-09-27 - 17:04:00 - Week: 39 - Item number: 3054 - Category: Amiga, Interview
The GTW web page has made an article about the Jonathan Kendall collection. Jonathan made C64 software in the nineties for the Zenit corporation. He worked on the Funschool series and the C64 conversion of Darius + for The Edge.
2013-08-23 - 17:06:00 - Week: 34 - Item number: 2991 - Category: Commodore, Interview
David Brunet from the web page Obligement has had a interview with Trevor Dickinson. Trevor is the man behind the company A-EON Technology Ltd. A-EON makes modern hardware for AmigaOS, an example is the AmigaOne X1000. Trevor talks about the development of the Nemo motherboard and the new Cyrus Plus project.
2013-08-02 - 17:20:00 - Week: 31 - Item number: 2965 - Category: Amiga, Interview
David Thiel made the music for games like Winter Games, Championship Wrestling and Rock n' Bolt. He worked with the ColecoVision, Adam, Atari 400/800 and the C64. He developed a sound system (DDTSS) for the C64 that it supported six channels. This system combined the 3 voices and 3 virtual channels for sound effects. You can read the complete interview on the C64.com web page.
2013-07-19 - 17:16:00 - Week: 29 - Item number: 2939 - Category: C64, Interview
Henrik Adelsten was a member of the Danish Duo, The Danish Circle, The Goonies, Illusion 2016 and 2000 A.D. Henrik was active in the scene from the mid eighties until 1989. In the various groups he worked on demos, ripped music, cracked games and made trainers for games. You can read the complete interview on the C64.com web page.
2013-05-17 - 17:04:00 - Week: 20 - Item number: 2825 - Category: C64, Interview
In the 90's Rick Spence from "New Media News" had an interview with Dave Needle. Dave was one of the designers of the Amiga computer. You can now watch the interview on YouTube.
2013-05-10 - 17:16:00 - Week: 19 - Item number: 2819 - Category: Amiga, Interview
Nick Jones is a video games developer. His first computer was a Oric-1, but later he switched to a C64. He worked on the following games: Frostbyte, Equinox, Exolon, Beyond the Ice Palace, Vixen, Cybernoid, Cybernoid 2, Stormlord, Deliverance, Smash T.V., Supremacy, Dan Dare 3 and Time Machine. You can read the whole interview on the C64.com web page.
2013-05-10 - 17:06:00 - Week: 19 - Item number: 2814 - Category: C64, Interview
The Codetapper's web page had an interview with Dave Townsend. Dave developed the game Bull Run for the Amiga. Bull Run lets you step into the shoes of the Union or Confederate commanders at the Battle of Bull Run, the first major battle of the American Civil War.
2013-05-03 - 17:12:00 - Week: 18 - Item number: 2803 - Category: Amiga, Interview
The web page C64.com has had an interview with Alex Goldblat (Dr.J). Alex was active in the scene between 1988 and 1992 as a member of The Gold, Hotshot, The Force and Delysid. Alex did cracking, swapping, import, cover designer and graphics.
2013-04-26 - 17:08:00 - Week: 17 - Item number: 2791 - Category: C64, Interview
Robby from the web page MOS 6502 had an interview with Petro Tyschtschenko. Petro worked for Commodore and later became president of Amiga Technologies. Petro talks about his time with Commodore, Amiga, Escom and Gateway.
2013-04-12 - 17:18:00 - Week: 15 - Item number: 2774 - Category: Commodore, Interview
Russel Comte worked for Melbourne House. Russel worked on the following games: The Hobbit, Fist 2, Samurai Warrior: The Battles of Usagi Yojimbo, Rock'n Wrestle, Asterix and the Magic Cauldron, Bop'n Rumble (Street Hassle), Shadows of Mordor, Fighting Warrior and Sgt. Slaughter's Mat Wars. You can read the complete interview on the C64.com web page.
2013-03-29 - 17:04:00 - Week: 13 - Item number: 2743 - Category: C64, Interview
Geoff Phillips is a programmer who made games for the Commodore C64. He worked on C64 games such as the Young Ones and Mighty Bomb Jack.
Stuart Taylor was the musician in the group XESS from 1982 to 1986. He made his music with the help of the program Electrosound. He later replaced his Commodore C64 for the Commodore Amiga.
2013-03-08 - 17:10:00 - Week: 10 - Item number: 2712 - Category: C64, Interview
The Amiga Lore web page had an interview with Brian van de Peer. Brian talks about the game Son of Zeus for the Amiga. The team behind the game were: Mick, Brain and Tobias. Work on the game was started in the early nineties but it was never finished. At the moment only a Amiga Action cover disk demo exists.
2013-03-08 - 17:02:00 - Week: 10 - Item number: 2708 - Category: Amiga, Interview
Brian Flanagan worked ten years for Ocean Software in Manchester. He started work for Ocean in his school holidays. He worked on Operation Wolf and Operation Thunderbolt. He also worked for Core Design, Warthog, EA, Nintendo, Wayforward Technologies, Capcom and Namco. You can read the whole interview on the C64.com web page.
2013-03-01 - 17:10:00 - Week: 9 - Item number: 2700 - Category: C64, Interview
The Amiga Lore web page had an interview with Antony Crowther. Antony got into game programming at his school together with Ben Daglish, Nigel Merryman and Martyn Peverley. He worked on the following games: Bombuzal, Phobia, Captive, Captain Planet, Knightmare and Liberation.
2013-03-01 - 17:00:00 - Week: 9 - Item number: 2695 - Category: Amiga, Interview
Thomas H Pedersen also known as Blitz was active in the Commodore C64 scene from 1984 until 1991. Thomas was a member of many groups: Danish Duo, Danish Circle, Dominators, Illusion 2016, 2000 A.D. and Photon. Thomas worked mostly with graphics: sprites, chars, fonts in all sizes, logos and full-screen graphics. You can read the complete interview on the C64.com web page.
2013-02-22 - 17:06:00 - Week: 8 - Item number: 2687 - Category: C64, Interview
The web page C64.com has added more interviews. The most recent interviews are: The Overlord of Warriors of the Wasteland. Daw of Triad and Censor Design. Jeff Smart of Bojesoft, German Spreading Service, Triad, Scouse Cracking Group, Elite and the Illegal paper magazine. Hex of Pixel Developments and Tob of Pixel Developments.
2013-01-25 - 17:14:00 - Week: 4 - Item number: 2641 - Category: C64, Interview
The Codetapper's web page had an interview with Dave Semmens. Dave worked on many Amiga games, a few examples are: Rainbow Warriors (1989), SAS Combat Simulator (1990), Spellfire The Sorceror (1990), Kid Gloves 2: The Journey Back (1992), The Incredible Crash Dummies (1994) and The Lion King (1995).
2013-01-18 - 17:20:00 - Week: 3 - Item number: 2631 - Category: Amiga, Interview
The Codetapper's web page had an interview with Ned Langman. Ned was the graphic artist behind many Amiga games: Silkworm, Ninja Warriors, Judge Dredd, NARC, SWIV, Saint Dragon, Double Dragon 3, Rod-Land, Big Run and Indy Heat.
2012-12-07 - 17:06:00 - Week: 49 - Item number: 2541 - Category: Amiga, Interview
Joe Bonar started his career at Telecomsoft and later worked for UBik, Simon Pick and Probe. The games he worked on are: BMX, Savage, Tintin on the Moon, Chase HQ 2, Dan Dare 3, Back to the Future 3, Supremacy, North & South, Viz, Alien 3, 3D Pool, Bubble Bobble, Rainbow Islands, Mr Heli, Peter Packrat, Arcade Classic, Beach Buggy Simulator, European 5-a-side, Extirpator, Thrust, Ball, Micro Rhythm and International Speedway.

Allan Shortt started as a computer games programmer in 1985. He worked for Ocean Software, Origin Systems, Malibu Interactive, Time Warner, Candle Light Studios and Platinum Interactive. The games he worked on are: Yie Ar Kung-Fu II, Mario Bros, Athena, Combat School, Arkanoid II - Revenge of Doh and Terra Cresta.

Interview with Allan Shortt.
2012-12-07 - 17:02:00 - Week: 49 - Item number: 2539 - Category: Commodore, Interview
The Amiga Lore web page had an interview with the people that developed the game Ziriax for the Amiga. Erlend Robaye (Rataplan) made graphics for Ziriax, Peter Verswyvelen (Chatterbox) did the programming of the game and Kim Goossens made graphics and animations. You can read all three interviews on the Amiga Lore web page.
2012-11-30 - 17:20:00 - Week: 48 - Item number: 2537 - Category: Amiga, Interview
Amigapd had an interview with Mathew Carr. Mathew is the developer of the Gravity Beam game for the Amiga. Mathew's first computer was a Sinclair, but he later used an Amiga 500. He started making games with the help of AMOS for the Amiga and DarkBASIC and Blitz Basic for the PC. You can read the whole interview on the Amigapd web page.

The Gravity Beam web page.
2012-11-23 - 17:06:00 - Week: 47 - Item number: 2519 - Category: Amiga, Interview
In episode 75 of Triangulation host Leo Laporte talks with guest Jonathan Abrams. Jonathan is the founder and CEO of Nuzzel, Friendster and HotLinks. In this interview Jonathan talks about the Commodore PET, C64, start ups and more.
2012-11-09 - 17:10:00 - Week: 45 - Item number: 2496 - Category: Commodore, Interview
The Codetapper's web page had an interview with Marc Djan. Marc was the head of Ocean France, and kindly answers some questions about the company including why so many of their games were never released!
2012-11-02 - 17:10:00 - Week: 44 - Item number: 2480 - Category: Amiga, Interview
The AmigaPD web page had an interview with with Rob Hewitt. Rob is the developer of the Amiga game Timebomb. He also worked on the games JetHunt, Coagulus Pairs AGA, Hard Ammo, Skulldriller, Mr.Earth and A-Bomb. You can read the complete interview on the AmigaPD web page.

The AmigaPD web page also had an interview with the Retroguru team. Retroguru made the game Sqrxz for the Amiga.

Interview with Retroguru.
2012-11-02 - 17:06:00 - Week: 44 - Item number: 2478 - Category: Amiga, Interview
The Codetapper's web page had an interview with Bobby Earl. Bobby worked on Amiga games during the 90s for Westwood in the USA. Examples are: Flip-it, Magnose: Water Carriers from Mars, Total Recall, Hook (for Ocean software) and Dune 2.
2012-10-26 - 17:14:00 - Week: 43 - Item number: 2472 - Category: Amiga, Interview
The Amiga Lore web page had an interview with Jonathan Potter. Jonathan is the creator and programmer of Directory Opus for the Amiga. Jonathan started his programming on the Commodore C64 in 1986. Nowadays Jonathan is still working on Dopus with two other developers. You can read the complete interview on the Amiga Lore web page.
2012-10-12 - 17:16:00 - Week: 41 - Item number: 2450 - Category: Amiga, Interview
Karen Davies used to work as an graphical artist for computer games. She worked at Imagine, Denton Designs, Ocean Software, Special FX and Rage. A few examples of games that Karen worked on are: Batman the Caped Crusader, Frankie Goes to Hollywood, Hysteria and Short Circuit. You can read the complete interview on the c64.com web page.
2012-08-24 - 17:10:00 - Week: 34 - Item number: 2367 - Category: C64, Interview
You can read an interview with Tero Heikkinen on the Amigapd web page. Tero is the developer of the Amiga game Top Hat Willy. This game is a clone of the Jet Set Willy that was released for many 8-bit computers such as the ZX Spectrum, Commodore 16 en 64, Acorn Electron, MSX etc. In the game you must clean a big house before you can go back to your bedroom.

Top Hat Willy on YouTube.
2012-08-17 - 17:00:00 - Week: 33 - Item number: 2349 - Category: Amiga, Interview
Kristi is a graphical artist and worked on many computer games from the year 1989 to 2002. She started her career at Imagitec Design and later worked for NMS Software, Revolution, Rockstar games and others. A few examples of the games that Kristi worked on are: Fiendish Freddy's Big Top 'o Fun, Stratego, Daemonsgate, Mass Destruction and Ramparts. You can read the complete interview on the c64.com web page.
2012-07-13 - 17:08:00 - Week: 28 - Item number: 2284 - Category: C64, Interview
The Amiga Lore web page had an interview with Elton Bird. Elton Bird, the creator of top tennis games Tennis Champs and Super Tennis Champs tells about his work on Amiga games. After the Amiga period he worked on games for on the Sega, Nintento, Xbox, Playstation, etc. You can read the complete interview on the Amiga Lore web page.
2012-06-15 - 17:06:00 - Week: 24 - Item number: 2234 - Category: Amiga, Interview
John worked as a programmer on games for the Amiga and the Atari ST. A few examples of games he worked on are: Silkworm, Ninja Warriors, SWIV, Rodland, Saint Dragon and Indy Heat. You can read the whole interview on the Codetrappers web page.
2012-06-08 - 17:22:00 - Week: 23 - Item number: 2229 - Category: Amiga, Interview
The web page c64.com interviewed Arthur van Jole. Arthur was active in the Commodore scene from 1985 to 1988. He was a member of the The Amateurs and Boys Without Brain. He later started working on games, and made graphics for the Commodore C64 games Hawkeye, Super Trucker, Flimbo's Quest and Last Ninja 3.
2012-05-25 - 17:02:00 - Week: 21 - Item number: 2192 - Category: C64, Interview
The Amiga Lore web page had an interview with Steven Day. Steven also known as STE'86 and STE made artwork for the Commodore 64 and the Amiga. A few examples of games he worked on are: Stormtrooper, Fireforce and Prince of Persia. You can read the complete interview on the Amiga Lore web page.
2012-05-18 - 17:14:00 - Week: 20 - Item number: 2187 - Category: Amiga, Interview
The web page c64.com interviewed Darren Melbourne. Darren developed games for many computer systems. For the Commodore C64 he worked on Hades Nebula, Blazer, Shinobi, Ninja Warriors, Gemini Wing and Speedball. Nowadays he develops games for the Nintendo and the iPhone. You can read the complete interview on the c64.com web page.
2012-05-04 - 17:00:00 - Week: 18 - Item number: 2152 - Category: C64, Interview
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