You can read an interview on the Spillhistorie webpage with Frank Gasking. Frank is from the web page Games That Weren't and has been able to uncover numerous hidden gems shedding light on game development history for several decades.
You can read an interview on the Spillhistorie webpage with Roger Dean. Roger is a graphical artist, that made cover-art for games like The Shadow of the Beast, Barbarian, Terrorpods, The Shadow of the Beast II, The Black Onyx, and he also designed the logo for the game company Psygnosis.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: An interview with the legendary Commodore C64 composer Jeroen Tel of Maniacs of Noise.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: An interview with Andy Davidson, the creator of the legendary game Worms.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: An interview with Rob Smith, retro inventor.
You can read an interview on the Spillhistorie webpage with Fredrik Liljegren. Fredrik is the former Digital Illusions spokesperson, and he talks about the development of the game Pinball Dreams for the Amigas computer and the early history of Digital Illusions.
You can read an interview on the Spillhistorie webpage with Dave Grossman. Dave is a programmer and worked on games like The Secret of Monkey Island and Day of the Tentacle.
The Amigatronics webpage had an interview with Hoffman. Hoffman is a music creator, DJ and programmer. He talks about his Chiptune music and the influence of the Amiga computer in his projects.
You can now watch a new video from The Retro Collective YouTube channel. In this episode: An interview with John Stealey, one of the founders of MicroProse. MicroProse created games like Railroad Tycoon, Civilization, F-15 Strike Eagle and F1GP.
You can read an interview on the Spillhistorie webpage with Jon Hare. Jon is a co-founder of Sensible Software, who made games like Sensible Soccer, Wizball, Insects in Space, Train Spotting, Cannon Fodder and many more.
You can read an interview on the Spillhistorie webpage with Steve Meretzky. Steve is an American game designer who started his career at Infocom. He worked on games such as the Hitchhiker’s Guide to the Galaxy, Planetfall, Leather Goddesses of Phobos and A Mind Forever Voyaging.
You can read an interview on the Spillhistorie webpage with Jesper Juul. Jesper is an author and has written a number of books, and his latest book is called Too Much Fun: The Five Lives of the Commodore 64 Computer. In his book he tries to solve two mysteries: 1) why is the C64 missing in so much game- and computer history? And 2) how did the C64 live so long and be so many different things to different people?
You can read an interview on the Spillhistorie webpage with Michael Haire. Michael is the former art director at Microprose. He worked on classics such as Sid Meier's Pirates!, Civilization and Alpha Centauri.
The Amigatronics webpage had an interview with Trevor Dickinson from A-EON. Trevor shares his insights on the most significant events in the Amiga world over the past few years.
You can watch a new video from the TPUG (Toronto PET Users Group) YouTube channel. In this video: An interview with Michael Tomczyk. Michael played a crucial role when the Commodore VIC20 and the C64 were introduced. His innovative marketing strategies helped Commodore to become a leader in the early home computer industry.
You can read an interview on the Spillhistorie webpage with Rob Anderson. Rob is the author of the cult classic Moonstone. The game Moonstone originally came out in the year 1991 for the Amiga and PC.
You can read an interview on the Spillhistorie webpage with Peter Jennings, who is the creator of Microchess. The chess-game Microchess was available for the Commodore KIM-1, and is one of the first commercial home computer games ever published.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: An interview with Allister Brimble. Allister is a music composer and made the music for games like Alien Breed and RollerCoaster Tycoon.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: An interview with Jon Bøhmer, the visionary behind Scala, the groundbreaking multimedia software for the Amiga computer.
You can read an interview with Linus Åkesson on the Spillhistorie web page. Linus has worked on many different software and hardware project for Commodore computers that are related to music or musical instruments.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: An interview with Dan Cermak, who made strategy games like Silent Hunter for the Commodore C64 computer.
You can read an interview with Bob Koon, who is working on a new Amiga version of Dune II. Bob was part of the original Westwood team that created the groundbreaking real-time strategy game Dune II, which is considered the first modern game in the genre. His main task was converting the game to the Amiga.
You can read an interview with Jim Sachs. Jim is a pixel artist and programmer, and worked on games like: Saucer Attack, Time Crystal, Defender of the Crown, Ports of Call, Centurion: Defender of Rome and Virtual Aquariums.
You can read an interview with Gary Carlston from Brøderbund. Brøderbund made games in the eighties and nineties, like: Lode Runner, Choplifter, Karateka, Prince of Persia, Wings of Fury, SimCity, etc.
The web page Scene World had an interview with Brett Weiss. Brett is an author, historian, and a true connoisseur of classic video games. He has written books like Classic Home Video Games, The 100 Greatest Console Video Games: 1977-1987and The (S)NES Omnibus.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: An interview with Bart van den Akker, the man behind one of Europe's largest retro computer collections at The HomeComputerMuseum in the Netherlands.
The web page Obligement has had an interview with Kari-Pekka Koljonen. Kari-Pekka is the developer of HippoPlayer, one of the Amiga's most popular audio players.
You can watch a new video on the Vintage Computer Federation YouTube channel. In this episode: An interview with Andy Finkel, a former Commodore engineer.
You can now watch a new episode of the FairLight TV YouTube channel. In this video: An interview with David Pleasance at the X2024 party in the Netherlands.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: An interview with Randell Jesup, former senior software engineer at Commodore Amiga Inc.
You can now watch a new episode of the FairLight TV YouTube channel. In this video: An interview with Walter Konrad at the X2024 party in the Netherlands.
The Retro Hour is a professional Podcast made by Dan Wood & Ravi Abbott. The Retro Hour aims to help the world understand the European gaming industry. In this episode: Dominic Wheatley from Domark.
During the next TPUG (Toronto PET Users Group) meeting, there will be an interview with Jeri Ellsworth. You can join the Zoom meeting on November 16th 2023.
You can now watch a new YouTube video from TPUG (Toronto PET Users Group). In this video, Jeff Schaap with a talk about his new film project: I Adore My 64.